I’ve begun work on my next game using a lighting engine (open source, feel free to use it!) that I put together after giving a bit of thought to pixel-by-pixel raycasting, and I’m really enjoying this process. The game is pretty far from completion, as I would want to do a full adventure game (probably a metroidvania) and so far all I have are a couple enemies, what will most likely end up being a boss, rudimentary attacking, and a level editor that I’m building alongside the game (presumably to release with it). Here’s a screenshot of one of the pre-made levels I have in the editor with some static lights I put down using <space>:
The level editor is hopefully going to be pretty easy to use after my work on it, as right now it uses XML files that I can load into the game by simply copy-pasting levels I’ve made. This will definitely speed up the process of finishing the game once I get to simply grinding out levels later on before release. Today I added some background color tiles that you can put in of varying size, and I’m using three default colors right now; I can add as many as I like without any extra effort, so there will probably be several more that I will add in the future. Also, I added an obstacle, which is a red beam of light. This one was interesting to add to the editor, as I wanted to let the player preview where the beam will carry before and after the beam is placed, which was a bit of a challenge. Here’s an image of it in-game:
Please let me know what you think of the game as I work on it; I’ve already begun to run low on ideas, and eventually I’ll need a storyline for it. Help would be greatly appreciated! Here’s a link to the game on the website, which will be updated frequently: Lightus
(name in progress).
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