This was a pretty dramatic change I made to the original Conway’s Game of Life program, by making the cells interact in very different ways. They each make changes depending up on the eight surrounding cells, as before, but they decide how they interact in ways separate from simply on and off; they change their brightness, speed at which they darken and lighten, and several other properties while they make different effects across the screen. These are two settings that I found most enjoyable when playing with the program.

One of the most interesting aspects about the program is that nothing is random; there is no point where random values are set, or where any kind of chance or variable changes are made. The changes are all brought about as a direct result of the math, showing the more interesting side of how structured depth can come of simple order.


<Left/Right Click>: Spawn green/red life, respectively.

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